AdventureQuest WorldsAdventureQuest Worlds (often shortened to AQ Worlds or simply AQW) is a browser-based (MMORPG) released by in October 2008. Unlike most MMORPGs, AdventureQuest Worlds is developed entirely in. It currently has over 30 million registered accounts, reaching six million in May 2009 and nine million two months later.
GameplayUpon account creation, players are asked to choose from one of four 'starting classes'— Warrior, Rogue, Mage, or Healer—and are given a default weapon corresponding to the selected class. Each starting class has different strengths and weaknesses.
Leveling up lets characters learn new abilities and increase their attack power. Players have five different skills, depending on their character's class; the ability that is common to all classes is the 'auto-attack' ability. Individual abilities, deemed 'passive' abilities, may be unlocked after the character reaches a certain Rank. Players begin at Rank 1 and progress as they receive class points from defeating enemies; this may depend on the enemy's level and difficulty stars (1-5). Players gain experience and gold when enemies have been defeated. Players can also acquire other classes by gaining Reputation, or REP for short. This REP (which begins at 1 and can increase to 10) is acquired by completing quests in a certain location.
Examples of Reputation Classes include 'Troll Spellsmith', 'Darkblood Stormking', and 'Chaos Slayer Berserker'. Generator (circuit theory)A generator in electrical is one of two ideal elements: an ideal, or an ideal.
These are two of the fundamental in circuit theory. Real electrical generators are most commonly modelled as a non-ideal source consisting of a combination of an ideal source and a resistor. Voltage generators are modelled as an ideal voltage source in series with a resistor.
Current generators are modelled as an ideal current source in parallel with a resistor. The resistor is referred to as the of the source. Real world equipment may not perfectly follow these models, especially at extremes of loading (both high and low) but for most purposes they suffice.The two models of non-ideal generators are interchangeable, either can be used for any given generator. Allows a non-ideal current source model to be converted to a non-ideal voltage source model and allows a non-ideal voltage source model to be converted to a non-ideal current source model. Both models are equally valid, but the voltage source model is more applicable to when the internal resistance is low (that is, much lower than the load ) and the current source model is more applicable when the internal resistance is high (compared to the load). Game characterA game character refers to a in a, especially a or.More specifically, it may refer to:., a character in a video game or role playing game who is controlled or controllable by a player, typically a protagonist the game's plot., a controllable character in addition to one's 'primary' player character., a controllable character in addition to one's 'primary' player character., or NPC, a character that is controlled by the gamemaster in tabletop role-playing games. In video games and other scenarios with character representations, an NPC is controlled by a program., a computer-controlled opponent in an enemy-based challenge, which is found in video games., a computer-controlled non-player character (NPC) or monster in a computer game such as a role-playing video game., a computer-controlled opponent in an enemy-based challenge, which is found in video games.
LegendA legend (, legenda, 'things to be read') is a of human actions that are perceived both by teller and listeners to take place within human history and to possess certain qualities that give the tale. Legend, for its active and passive participants includes no happenings that are outside the realm of 'possibility' but which may include. Legends may be transformed over time, in order to keep it fresh and vital,. Many legends operate within the realm of uncertainty, never being entirely believed by the participants, but also never being resolutely doubted.The defined legend as historically grounded. A modern 's professional definition of legend was proposed by Timothy R. Tangherlini in 1990: Etymology and originLegend is a from that entered English usage circa 1340. The Old French noun legende derives from the legenda.
In its early English-language usage, the word indicated a narrative of an event.
First of all, credit goes to MutantsRUs at AQWorlds Secrets and his Character Creator. It was his idea; I only re-interpreted.
The below guide is not at all the simplest way to generate a character.Secondly, the guide is only intended for IE users, as I haven’t got Mozilla Firefox. And you will need Microsoft FrontPage. It is the quintessential component of this guide. Next, anything created by the guide below will be non-canon and will not affect AQW gameplay in any way whatsoever.So the first step is for you to go to a character page. It could be your character page or basically just any character page, as you will only need the code and then edit it on MS FrontPage. Anyway, on your browser window, click the View menu, and then Source.
A notepad window with the page’s source code will appear. See the image below for what you will need to copy.Then you just open up MS FrontPage. Switch to the HTML view via the HTML tab by the bottom of the work area and paste in between the “body” tags. Now, the fourth to the fifth line of code from the one you have copied is what you’ll need to focus your attention on.